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  Topic: SGX: 256-color mode
Charles MacDonald

Replies: 0
Views: 17594

PostForum: General   Posted: Sun Jun 24, 2007 2:25 am   Subject: SGX: 256-color mode
While it isn't known if the SGX has the 256-color mode the PC-FX has, there's a simple hardware hack you can do to re-create it. Wink

Both VDC #1 and VDC #2 have a 9-bit bus, which are fed into the V ...
  Topic: MCU dumping
Charles MacDonald

Replies: 2
Views: 17173

PostForum: General   Posted: Sat Jul 08, 2006 6:43 am   Subject: MCU dumping
That's a pretty clever idea. I assume the MCU series using a 16bit stack pointer?


Yes. It's a tweaked Z80 core, so it's got 8-bit registers that can be used together for 16-bit memory access.
...
  Topic: MCU dumping
Charles MacDonald

Replies: 2
Views: 17173

PostForum: General   Posted: Sat Jul 01, 2006 9:08 pm   Subject: MCU dumping
I recently took apart a Super CD-ROM 2 unit and had a chance to examine the NEC uPD78C14 MCU that controls the CD drive a little more closely. For starters the chipset is mostly (1) identical to what' ...
  Topic: ISO-9660 PC Engine CD format
Charles MacDonald

Replies: 10
Views: 38857

PostForum: General   Posted: Tue Jun 27, 2006 5:01 am   Subject: ISO-9660 PC Engine CD format
This is ingenious. So you have a CD with data tracks for 1 and 2; where track 2 contains the regular PCE boot code? Considering track 1 is always used for the warning in PCE games, it won't be missed. ...
  Topic: Compiled sprites
Charles MacDonald

Replies: 8
Views: 29421

PostForum: General   Posted: Thu Jun 22, 2006 11:28 pm   Subject: Compiled sprites
Anyone know if any of this sprite/tile compression and streaming data from HuCard > VRAM on the fly can be efficiently accomplished in HuC?

It could be entirely done in HuC, providing it support ...
  Topic: Compiled sprites
Charles MacDonald

Replies: 8
Views: 29421

PostForum: General   Posted: Wed Jun 21, 2006 9:42 pm   Subject: Compiled sprites
After some discussion with FraGMarE about how to handle animated sprites efficiently, I came up with an adaptation of the compiled sprite technique for the PCE which involves a crude form of hardware- ...
  Topic: operating under the T flag
Charles MacDonald

Replies: 16
Views: 89690

PostForum: General   Posted: Mon Jun 12, 2006 7:44 pm   Subject: operating under the T flag
The line interrupt trigger point is relative to /HSYNC, but in the PCE the VCE provides that signal rather than the VDC.

Since the VDC flags the interrupt, it must somehow know/assume where the HSY ...
  Topic: Dungeon Explorer & Others
Charles MacDonald

Replies: 9
Views: 46091

PostForum: Tips & Tricks   Posted: Sun Jun 11, 2006 10:53 pm   Subject: Dungeon Explorer & Others
Test mode control switches:

#1 - Continue point within level (0-5)
#2 - Sound for the level played (1-7)
#3 - Weapon equipped (0=sword, 1=axe, 2=chain)
#4 - Weapon level (0-4)
#5 - ?
#6 - ?
# ...
  Topic: Dungeon Explorer & Others
Charles MacDonald

Replies: 9
Views: 46091

PostForum: Tips & Tricks   Posted: Sun Jun 11, 2006 10:45 pm   Subject: Dungeon Explorer & Others
It would be great if you ever found the debug code!

With enough Mountain Dew and a disassembler anything is possible. Smile

Sound Test:
ATS: II, I, II, I, I, II, I, II, II, II

Select sound wit ...
  Topic: Dungeon Explorer & Others
Charles MacDonald

Replies: 9
Views: 46091

PostForum: Tips & Tricks   Posted: Sun Jun 11, 2006 6:29 am   Subject: Dungeon Explorer & Others
More passwords I found hidden in some games. Smile

Dungeon Explorer (J) passwords:

DEBDE-DEBDA
CHECK-NAMEA
HOMIN-GAAAA
NECAA-AAAAA
AHOAA-AAAAA

I can't tell what the last two do. The (U) vers ...
  Topic: operating under the T flag
Charles MacDonald

Replies: 16
Views: 89690

PostForum: General   Posted: Sat Jun 10, 2006 6:30 am   Subject: operating under the T flag
Hmm, that has me thinking - is the +1 penalty for writing to the VDC per byte or per word? I guess that would depend on which side the latch was on. If it's on the CPU side then it should be +1 for ea ...
  Topic: Tricky and Tricky Kick
Charles MacDonald

Replies: 0
Views: 17919

PostForum: Tips & Tricks   Posted: Thu Jun 01, 2006 12:13 am   Subject: Tricky and Tricky Kick
Tricky passwords:

MILKYWAY - Unlock all normal levels.
EARTHIAN - Unlock all special levels.
MINDSIZE - Press SELECT to complete a stage.

Tricky Kick passwords:

MILKYWAY - Unlock all normal ...
  Topic: Emerald Dragon Translation
Charles MacDonald

Replies: 29
Views: 143572

PostForum: Translation Projects   Posted: Mon May 29, 2006 11:50 pm   Subject: Re: Emerald Dragon Translation
Thanks to the ADPCM tools that I wrote, and the work of an intrepid Japanese hacker, I have extracted all of the ADPCM audio clips, and can reinsert new ones.

Are these tools available anywhere? ...
  Topic: operating under the T flag
Charles MacDonald

Replies: 16
Views: 89690

PostForum: General   Posted: Mon May 29, 2006 6:42 pm   Subject: operating under the T flag

Cool! I guess I'll try some clock tests too since I'm curious if there's any delay difference between the SGX and PCE when accessing the VDC/VCE.

I can confirm as a matter of fact that any acces ...
  Topic: operating under the T flag
Charles MacDonald

Replies: 16
Views: 89690

PostForum: General   Posted: Sun May 21, 2006 10:28 pm   Subject: operating under the T flag
Is the use of the T flag and the behavier of the corrosponding instruction officially documented? Or is this similar in case of the hitachi 6309 native mode not being documented until years later.
...
 
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