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  Topic: New dub project for real I need help with adpcm extraction
David Shadoff

Replies: 38
Views: 189406

PostForum: Translation Projects   Posted: Fri Jan 06, 2012 1:55 am   Subject: New dub project for real I need help with adpcm extraction
Oops, yes - I meant "the batch file which was sitting in the project folder on my hard disk"... it was created by NightWolve.
  Topic: New dub project for real I need help with adpcm extraction
David Shadoff

Replies: 38
Views: 189406

PostForum: Translation Projects   Posted: Fri Aug 12, 2011 3:27 am   Subject: New dub project for real I need help with adpcm extraction
As for how to extract the chiptunes, that's not my specialty. Perhaps somebody on the sites I listed previously could explain more.

For Ys4, I believe I have a list of 273 ADPCM items (plus maybe ...
  Topic: New dub project for real I need help with adpcm extraction
David Shadoff

Replies: 38
Views: 189406

PostForum: Translation Projects   Posted: Thu Aug 11, 2011 3:50 am   Subject: New dub project for real I need help with adpcm extraction
I don't have any information on Ys 3, but I do have the information for Ys 4 on where the ADPCM stuff is located. But this is all based on an extract where the data track is separate (not just monoli ...
  Topic: PC Engine Gamer issue 5 is out!
David Shadoff

Replies: 1
Views: 17723

PostForum: Fan Sites   Posted: Tue Aug 02, 2011 6:52 am   Subject: PC Engine Gamer issue 5 is out!
Looks like a nice publication...

The Flash-type interface looks sharp, but doesn't work in all situations (ie. iPad).

I'd actually like to grab copies to put on my portable reader; does it come ...
  Topic: Ginga Fukei Densetsu: Sapphire graphic glitch !
David Shadoff

Replies: 13
Views: 69280

PostForum: General   Posted: Wed Apr 27, 2011 3:23 am   Subject: Ginga Fukei Densetsu: Sapphire graphic glitch !
I hate to be so blunt, because most people won't read past the first sentence and simply recoil, but you must be playing with a bad rip.

The original game was actually mastered differently than all ...
  Topic: Ah! Megami-sama
David Shadoff

Replies: 7
Views: 41030

PostForum: Bug Reports   Posted: Sun Apr 10, 2011 6:15 pm   Subject: Ah! Megami-sama
MEFX v1.1.1 does have this problem - I just verified.

I also checked Mednafen, and found that those options appear OK and can progress further (although the sound in the opening cinema breaks up a ...
  Topic: Accessing the CD system without the system card
David Shadoff

Replies: 1
Views: 19194

PostForum: General   Posted: Tue Jan 25, 2011 4:04 am   Subject: Accessing the CD system without the system card
Your best bet is to disassemble the system card to understand the sequence of operations, and reconcile the hardware accesses against what an open-source emulator like Mednafen does when it encounter ...
  Topic: Ah! Megami-sama
David Shadoff

Replies: 7
Views: 41030

PostForum: Bug Reports   Posted: Tue Jan 11, 2011 2:38 am   Subject: Ah! Megami-sama
MEFX v1.1.1 does have this problem - I just verified.

I also checked Mednafen, and found that those options appear OK and can progress further (although the sound in the opening cinema breaks up a ...
  Topic: About the Values of the cheat engine.........
David Shadoff

Replies: 2
Views: 16250

PostForum: Cheats   Posted: Sun May 16, 2010 5:14 pm   Subject: About the Values of the cheat engine.........
The system, being 8-bit, can only hold values from 0 to 255 in any one location. So, in order to create a value above 255, it needs to access 2 locations.

Normally, 2-byte values are stored in two ...
  Topic: hardcore gaming 101 flames 'me'.
David Shadoff

Replies: 11
Views: 38280

PostForum: General   Posted: Sun Oct 11, 2009 7:45 pm   Subject: hardcore gaming 101 flames 'me'.
The author should have published the original article in a magazine called "Hardcore Piracy", as his goals are clearly not the same as the goals of MagicEngine.

MagicEngine (and in truth, ...
  Topic: Startling Odyssey 2 Project (Its Been Awhile)
David Shadoff

Replies: 56
Views: 276700

PostForum: Translation Projects   Posted: Sun Sep 06, 2009 7:36 am   Subject: Startling Odyssey 2 Project (Its Been Awhile)
I say, once it's playable create a patch when you feel comfortable.

I'm not sure if you were stuck using 2-byte SJIS to encode your English text; if that's the case, then there's certainly going to ...
  Topic: What computer games would you like to see on PCE?
David Shadoff

Replies: 12
Views: 51936

PostForum: General   Posted: Sun Aug 09, 2009 10:15 pm   Subject: What computer games would you like to see on PCE?
Oh yeah, also:

C-64 Archon (I know it was on other platforms, but this is the one I remember playing)
  Topic: What computer games would you like to see on PCE?
David Shadoff

Replies: 12
Views: 51936

PostForum: General   Posted: Thu Aug 06, 2009 11:32 pm   Subject: What computer games would you like to see on PCE?
Atari/Amiga:
Time Bandit

C-64:
MULE
  Topic: Tengai Makyou Ziria Translation
David Shadoff

Replies: 29
Views: 155445

PostForum: Translation Projects   Posted: Tue Jul 07, 2009 4:21 pm   Subject: Tengai Makyou Ziria Translation

I'm really excited to bring more Tengai Makyou goodness out in English.

That's fantastic. Tomaitheous and I are helping out EsperKnt a bit with tools and locating and extracting text (and any ot ...
  Topic: CD tracks not synched
David Shadoff

Replies: 21
Views: 70068

PostForum: Bug/Problem Reports   Posted: Tue Jun 16, 2009 10:25 pm   Subject: CD tracks not synched
And you've proved nothing, except that you haven't played a real system.
"... or you wouldn't need MagicEngine."

I'm afraid the onus of proof lies with the lone dissenter making the outl ...
 
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