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MagicEngine Forum Index
Author Message
  Topic: Märchen Maze
MooZ

Replies: 3
Views: 14904

PostForum: Translation Projects   Posted: Sun Jul 31, 2011 1:43 pm   Subject: Märchen Maze
No offense taken Smile

Yep this game is hard and it could have been better. But as the guy behind the code/hacking I needed some practice. I never did any translation hack before. David Shadoff pointe ...
  Topic: Dead of the Brain
MooZ

Replies: 26
Views: 73337

PostForum: Translation Projects   Posted: Sun Sep 05, 2010 7:48 pm   Subject: Dead of the Brain
Well we are actually reviewing all the stuffs that's been done. One of the first visible update is the update of the etripator disassembler.
We hope to have some more consistent updates in the next t ...
  Topic: Etripator released
MooZ

Replies: 8
Views: 23542

PostForum: General   Posted: Mon Jun 16, 2008 1:08 pm   Subject: Etripator released
For those interested, I made a new release of etripator some months ago.
The csv file format was simplified. It now only contains :
type;bank;org;size

The org and start field in the previous was ...
  Topic: Dead of the Brain
MooZ

Replies: 26
Views: 73337

PostForum: Translation Projects   Posted: Mon Dec 17, 2007 5:03 pm   Subject: Dead of the Brain
Moi monsieur! Smile
  Topic: Tongueman's Logic FINAL version release!
MooZ

Replies: 5
Views: 17644

PostForum: General   Posted: Tue Oct 30, 2007 11:18 am   Subject: Tongueman's Logic FINAL version release!
Great news!
Congratulations Chris Smile
  Topic: Pucrunch for PCE
MooZ

Replies: 11
Views: 31475

PostForum: General   Posted: Mon Sep 03, 2007 10:58 pm   Subject: Pucrunch for PCE
Congrats!
All you need to do is add it to mkit Very Happy
  Topic: Fractal Engine - A Mandelbrot generator for the PCE
MooZ

Replies: 5
Views: 19031

PostForum: General   Posted: Mon Sep 03, 2007 10:55 pm   Subject: Fractal Engine - A Mandelbrot generator for the PCE
Kick ass!
Next time it will be raytracer? Very Happy
  Topic: Etripator released
MooZ

Replies: 8
Views: 23542

PostForum: General   Posted: Mon Sep 03, 2007 10:52 pm   Subject: Etripator released
Tadam!

Finally a new release.Here the main features :
- Code cleanup.
- The disassembled data is no longer copied to ram (will prevent crash for isos)
- Label detection was added. This means tha ...
  Topic: Etripator released
MooZ

Replies: 8
Views: 23542

PostForum: General   Posted: Mon Oct 30, 2006 11:30 am   Subject: Etripator released
Multiple output formats is a nice idea.
So... i think my todo list will be as follow:
1. Fix small file size problem
2. Add output format selection
3. Add iso support
  Topic: Etripator released
MooZ

Replies: 8
Views: 23542

PostForum: General   Posted: Sun Oct 29, 2006 8:09 pm   Subject: Etripator released
All the opcodes are disassembled correctly.
It's a WIP because the interface can be improved. For example, if you only want let the disassembler extract the interupts fonctions, you have to provided ...
  Topic: Etripator released
MooZ

Replies: 8
Views: 23542

PostForum: General   Posted: Thu Oct 26, 2006 9:33 pm   Subject: Etripator released
Hello!

It's been ages since i posted there.
So here it is. Some years ago, i wrote a very simple and stupid pcengine disassembler in order to check if the rom i produced with wla-dx were correct. ...
  Topic: PSG direct d/a problem
MooZ

Replies: 3
Views: 9602

PostForum: General   Posted: Sun Feb 22, 2004 7:15 pm   Subject: PSG direct d/a problem
Thanks to xodnizel i found my mistake... it's a very silly one...
When setting the volume i made:
"lda $ff" instead of : "lda #$ff" .... I'm feeling stupid Laughing
  Topic: PSG direct d/a problem
MooZ

Replies: 3
Views: 9602

PostForum: General   Posted: Sun Feb 15, 2004 8:43 pm   Subject: PSG direct d/a problem
Well, after one month of experiment i'm still at the same point :/ I even coded a disassembler in order to find out how sample playback was acheived in games (i looked at final soldier).

I think i ...
  Topic: PSG direct d/a problem
MooZ

Replies: 3
Views: 9602

PostForum: General   Posted: Sun Jan 18, 2004 10:27 pm   Subject: PSG direct d/a problem
Hello!

I'm trying to code a tracker (or sequencer i haven't decided yet) and i'm having troubles with direct d/a. I'm trying to output a long sound sample (about 14kb, 7khz unsigned bit and with ...
 
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