MagicEngine
Forums
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 
 Japanese English 

Search found 216 matches
MagicEngine Forum Index
Author Message
  Topic: interlaced display on PCE?
Tomaitheous

Replies: 2
Views: 23997

PostForum: General   Posted: Wed Jun 12, 2013 11:07 pm   Subject: interlaced display on PCE?
The VCE reg (normally mapped as $400) has a filter mode for chroma phase shifting. Normally, every other line is like 180* or so out of phase (with matching chroma signal to the burst, obviously), but ...
  Topic: Startling Odyssey 2 English Translation beta-alpha UPDATE
Tomaitheous

Replies: 75
Views: 497953

PostForum: Translation Projects   Posted: Wed Dec 22, 2010 4:53 am   Subject: Startling Odyssey 2 English Translation beta-alpha UPDATE
Most likely this is going to be an emulation issue.

Indeed... I am unable to reproduce this on real hardware, but have reproduced it on Magic Engine... I do not recall if it happened on Yame or Med ...
  Topic: Startling Odyssey 2 Project (Its Been Awhile)
Tomaitheous

Replies: 56
Views: 277184

PostForum: Translation Projects   Posted: Thu May 13, 2010 5:50 am   Subject: Startling Odyssey 2 Project (Its Been Awhile)
All your posts boil down to the following...
btw I'm a troll my bitter good sir.

Yup Wink
  Topic: Startling Odyssey 2 Project (Its Been Awhile)
Tomaitheous

Replies: 56
Views: 277184

PostForum: Translation Projects   Posted: Fri Apr 16, 2010 3:50 am   Subject: Startling Odyssey 2 Project (Its Been Awhile)
Duplicate. Please delete.
  Topic: Startling Odyssey 2 Project (Its Been Awhile)
Tomaitheous

Replies: 56
Views: 277184

PostForum: Translation Projects   Posted: Fri Apr 16, 2010 3:20 am   Subject: Startling Odyssey 2 Project (Its Been Awhile)
Tru: I'm glad you didn't give up Very Happy It's not easy as you've experienced. And I hope you've caught the translation bug Very Happy

I only stepped into the translation scene because of a personal project an ...
  Topic: Startling Odyssey 2 English Translation beta-alpha UPDATE
Tomaitheous

Replies: 75
Views: 497953

PostForum: Translation Projects   Posted: Wed Apr 07, 2010 4:34 am   Subject: Startling Odyssey 2 English Translation beta-alpha UPDATE

I'm thinking it also could be due to an interrupt happening in the middle of it... I can't remember if I asked you or Dave (I'm guessing Dave Smile but gonna try putting in a sei and whatever the other ...
  Topic: Startling Odyssey 2 Project (Its Been Awhile)
Tomaitheous

Replies: 56
Views: 277184

PostForum: Translation Projects   Posted: Mon Apr 05, 2010 8:13 am   Subject: Startling Odyssey 2 Project (Its Been Awhile)
Great job!!! Thank you so much for your hard work!!! this remember me the good ol' days when some self-proclaimed "fan translator" bitch was actually a cool guy not the bitter, rude, crybaby ...
  Topic: Startling Odyssey 2 English Translation beta-alpha UPDATE
Tomaitheous

Replies: 75
Views: 497953

PostForum: Translation Projects   Posted: Sun Apr 04, 2010 7:34 pm   Subject: Startling Odyssey 2 English Translation beta-alpha UPDATE
Sounds like it might be a timing problem then. I had something similar with DotB print routine. Decompressing the font, doing VFW, then uploading was taking longer than the normal print routine - so i ...
  Topic: Startling Odyssey 2 English Translation beta-alpha UPDATE
Tomaitheous

Replies: 75
Views: 497953

PostForum: Translation Projects   Posted: Sat Apr 03, 2010 8:21 pm   Subject: Startling Odyssey 2 English Translation beta-alpha UPDATE
Added Note:

EsperKnight is currently working on a text hack that will give us a better font that will also allow for more characters per line.
There was a glitch with it when playing on a real sys ...
  Topic: Mixing C and asm in HuC?
Tomaitheous

Replies: 2
Views: 23085

PostForum: General   Posted: Tue Mar 23, 2010 8:48 am   Subject: Re: Mixing C and asm in HuC?
Is there an easy way to mix C and asm with HuC/PCEAS?
Things to think about? How to set up the make file etc...

The short answer, not really. HuC generates ASM for PCEAS. All the library support ...
  Topic: Tengai Makyou Ziria Translation
Tomaitheous

Replies: 29
Views: 156008

PostForum: Translation Projects   Posted: Fri Jul 03, 2009 7:30 am   Subject: Tengai Makyou Ziria Translation
You seem to consider "cult" in its modern (usually pejorative) meaning. According to the OED, a cult is "a system of religious worship especially as expressed in ritual".


Tha ...
  Topic: questions about parallax scrolling
Tomaitheous

Replies: 18
Views: 79474

PostForum: General   Posted: Sat Feb 21, 2009 9:42 pm   Subject: questions about parallax scrolling
I don't know if this is a parallax effect but the dungeon scrolling in Shining in the Darkness, what is it, how is that done and can the PCE do that or better?

No, that's not parallax. Just stored ...
  Topic: TG16/PCE sprite capability's question
Tomaitheous

Replies: 20
Views: 89216

PostForum: General   Posted: Sat Feb 21, 2009 9:33 pm   Subject: TG16/PCE sprite capability's question
I was going to save this for a future topic (resolutions & colors) but since this is about sprites I think its best here.
All sprites have 15 colors (not counting the 16th transparency) for PCE, ...
  Topic: TG16/PCE sprite capability's question
Tomaitheous

Replies: 20
Views: 89216

PostForum: General   Posted: Fri Feb 20, 2009 2:33 am   Subject: TG16/PCE sprite capability's question
What is the max sprites on screen for the SNES & MD and whats the SNES max sprite size. I read that the MD had 2 color pallets for sprites and 2 for background.

I read that as well from one do ...
  Topic: TG16/PCE sprite capability's question
Tomaitheous

Replies: 20
Views: 89216

PostForum: General   Posted: Tue Feb 17, 2009 5:17 am   Subject: TG16/PCE sprite capability's question
So the SGX doubled the sprites to 128 on screen. More sprites so you could have 352 ress instead of 256 action games. I just figured out something, in 256 ress you could make a full 3rd background lay ...
 
Page 1 of 15 Goto page 1, 2, 3 ... 13, 14, 15  Next
All times are GMT + 1 Hour
Jump to:  


Powered by phpBB © 2001, 2005 phpBB Group