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  Topic: hey david, remember the Exile lock bug? it's baaaaaaaaack!
drcaslas

Replies: 4
Views: 17132

PostForum: Bug/Problem Reports   Posted: Thu Dec 16, 2004 5:03 am   Subject: hey david, remember the Exile lock bug? it's baaaaaaaaack!
lockup and savestate resolution problems both fixed in PR8!
  Topic: hey david, remember the Exile lock bug? it's baaaaaaaaack!
drcaslas

Replies: 4
Views: 17132

PostForum: Bug/Problem Reports   Posted: Wed Dec 08, 2004 5:25 am   Subject: hey david, remember the Exile lock bug? it's baaaaaaaaack!
Oh one other thing i should mention - if you savestate in one of the Town/Overhead areas and load it from the game's intro, it won't resolution switch properly and cuts off a lot of the screen - don't ...
  Topic: hey david, remember the Exile lock bug? it's baaaaaaaaack!
drcaslas

Replies: 4
Views: 17132

PostForum: Bug/Problem Reports   Posted: Wed Dec 08, 2004 5:06 am   Subject: hey david, remember the Exile lock bug? it's baaaaaaaaack!
http://www.ngphouse.com/doc/exile-10pr7save.zip

I'll email you a copy as well - all you have to do is jump on the ledge and talk to the old men then after the convo it freezes
  Topic: ME 1.0 PR 6 - frame rate problems
drcaslas

Replies: 19
Views: 50449

PostForum: Bug/Problem Reports   Posted: Wed Dec 08, 2004 4:19 am   Subject: ME 1.0 PR 6 - frame rate problems
sis 630/730 chips have godawful GL support, btw. Hell, those things lag drawing the windows GUI, much less a game... slap a 10$ tnt2 in it or something if you must.
  Topic: hey david, remember the Exile lock bug? it's baaaaaaaaack!
drcaslas

Replies: 4
Views: 17132

PostForum: Bug/Problem Reports   Posted: Wed Dec 08, 2004 4:00 am   Subject: hey david, remember the Exile lock bug? it's baaaaaaaaack!
In the basement of the town after rescuing rumi from the druids - after talking to the old men the game freezes. This happened back in .9 also but you fixed it eventually. hopefully still remember how ...
  Topic: ME PR 7: Turbo button must be HELD DOWN
drcaslas

Replies: 4
Views: 13994

PostForum: Bug/Problem Reports   Posted: Wed Dec 08, 2004 2:24 am   Subject: ME PR 7: Turbo button must be HELD DOWN
big thumbs up on the turbo button change! this is what the default behavior should be like if you ask me, keeps it in line with many other emulators. if there's ever a thought of regressing to the tur ...
  Topic: ME 1.0 PR 6
drcaslas

Replies: 15
Views: 37754

PostForum: Bug/Problem Reports   Posted: Tue Nov 30, 2004 6:30 am   Subject: ME 1.0 PR 6
big thumbs up on the new pad stuff, works great!
Only thing I could see improvable on it is splitting POV Hat up into the 4 specific directions and letting you map any function to it (i've seen some ...
  Topic: ME 1.0 PR 6
drcaslas

Replies: 15
Views: 37754

PostForum: Bug/Problem Reports   Posted: Tue Nov 30, 2004 1:41 am   Subject: ME 1.0 PR 6
Seems much better, most everything working ok - but I still can't map 'buttons' to the up/down/left/right like i could in .99 :\ makes it impossible to play without using a hack like joy2key (that i w ...
  Topic: ME 1.0 command lines?
drcaslas

Replies: 10
Views: 22460

PostForum: Bug/Problem Reports   Posted: Mon Nov 22, 2004 4:40 pm   Subject: ME 1.0 command lines?
just a thought for a quick fix...

could we get the old [cdrom] drive_letter=E: option back in PCE.INI for when you're running from command line? would keep you from having to add any other command ...
  Topic: ME 1.0 command lines?
drcaslas

Replies: 10
Views: 22460

PostForum: Bug/Problem Reports   Posted: Mon Nov 22, 2004 4:35 pm   Subject: ME 1.0 command lines?
oh, is that going to change anytime soon? I don't ever use my first drive for PCE :\
  Topic: MagicEngine 1.0 PR 3!
drcaslas

Replies: 18
Views: 45493

PostForum: Bug/Problem Reports   Posted: Mon Nov 22, 2004 5:19 am   Subject: MagicEngine 1.0 PR 3!
I have to agree with the post above that the old controlle config screen was easier to use - just click on the pad then hit the right button. This also allowed buttons to be used for up/down/left/righ ...
  Topic: ME 1.0 command lines?
drcaslas

Replies: 10
Views: 22460

PostForum: Bug/Problem Reports   Posted: Mon Nov 22, 2004 5:17 am   Subject: ME 1.0 command lines?
just bumping this up since 2 releases since and still no idea what these are Smile
  Topic: Logic problem in way Gamepad controls are assigned vs. v0.9
drcaslas

Replies: 0
Views: 7579

PostForum: Bug/Problem Reports   Posted: Sun Nov 21, 2004 7:27 am   Subject: Logic problem in way Gamepad controls are assigned vs. v0.9
In version 0.9 you could use 'buttons' for the up/down/left/right. 1.0 only allows x/y axis used for it... that won't work for the pads I use. Can POV hats be used for directions too? Haven't hooked u ...
  Topic: Dracula X problem on 1.0
drcaslas

Replies: 12
Views: 38693

PostForum: Bug/Problem Reports   Posted: Sat Nov 20, 2004 7:58 pm   Subject: Dracula X problem on 1.0
Yes, I should've mentioned that Syscard3 was installed when I ran it. I left 'Auto' on though in the card selector.. but everything else was greyed out anyway (does magicsystem1-3 even work in this ve ...
  Topic: Dracula X problem on 1.0
drcaslas

Replies: 12
Views: 38693

PostForum: Bug/Problem Reports   Posted: Sat Nov 20, 2004 5:59 am   Subject: Dracula X problem on 1.0
do you have an original or is it a copy pieced from ISO/mp3? my original copy works flawlessly on 1.0 - (well, not sure if it still has the blue-richter bug or not, didn't play it that far in testing) ...
 
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