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MagicEngine Forum Index
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  Topic: Scale2x
michaeljamesjohnson

Replies: 3
Views: 17311

PostForum: General   Posted: Tue Nov 04, 2008 3:18 am   Subject: Scale2x
hq2x, 3x & 4x are cool filters, but I am starting to like Scale2x, 4x a little better because they dont seem to have as much of a blur effect.

Here is hq2x if people want to compare:

http:// ...
  Topic: Scale2x
michaeljamesjohnson

Replies: 3
Views: 17311

PostForum: General   Posted: Sun Nov 02, 2008 8:07 pm   Subject: Scale2x
Any chance of integrating some nice filters such as Scale2x, or Scale4x?

http://scale2x.sourceforge.net/

Very Happy
  Topic: Feature Request
michaeljamesjohnson

Replies: 5
Views: 20728

PostForum: General   Posted: Wed Oct 01, 2008 3:11 am   Subject: Feature Request
Yes, a real time RAM/ROM size indicator would be cool.

In regards to audio...


It appears to me that most PC Engine CD audio files are 2 channel, 16-bit, 44.1kHz when ripped to wav using an app ...
  Topic: Feature Request
michaeljamesjohnson

Replies: 5
Views: 20728

PostForum: General   Posted: Tue Sep 30, 2008 1:47 am   Subject: Feature Request
I am talking about the PC Engine RAM and Sound just so we are on the same page. Smile

I would be interested to know the stats of sounds that are playing and if they change during gameplay kinda like ...
  Topic: Screenshots download here! (for no-intro roms)
michaeljamesjohnson

Replies: 14
Views: 112956

PostForum: General   Posted: Sun Sep 28, 2008 8:43 pm   Subject: Screenshots download here! (for no-intro roms)
What is this and how do I make it work? Smile
  Topic: Feature Request
michaeljamesjohnson

Replies: 5
Views: 20728

PostForum: General   Posted: Sun Sep 28, 2008 8:34 pm   Subject: Feature Request
So I was thinking of a few things I would like to see in MagicEngine:

1. You know how we can now show FPS and screen resolution while playing a game? What if we added a few more such as PC Engine C ...
  Topic: MagicEngine 1.1.3 update
michaeljamesjohnson

Replies: 27
Views: 84091

PostForum: General   Posted: Mon Jun 02, 2008 6:26 am   Subject: MagicEngine 1.1.3 update
It's easy to increase the number of sound channels, or to add more RAM or new hardware, but the games would have to be patched to take advantage of it, that's possible but it would be a huge task. ^^; ...
  Topic: MagicEngine 1.1.3 update
michaeljamesjohnson

Replies: 27
Views: 84091

PostForum: General   Posted: Tue May 27, 2008 8:05 am   Subject: MagicEngine 1.1.3 update
Nice update! Smile

Is it possible to enhance other areas of the PC Engine? Like more RAM, more simultaneous sound effects, etc.?

For instance, in Side Arms (stage 2), I have noticed that part of t ...
  Topic: MagicEngine 1.1.2 update
michaeljamesjohnson

Replies: 15
Views: 51928

PostForum: General   Posted: Sun May 11, 2008 9:19 am   Subject: MagicEngine 1.1.2 update
Thank you for the resolution meter!!!
Tested with Ys Book I and II and I see the horizontal res change between 256 and 320! =)

One question about the .ini file:

"extended horizontal resol ...
  Topic: ME 1.1.0 tiny suggestion
michaeljamesjohnson

Replies: 9
Views: 30599

PostForum: General   Posted: Thu May 08, 2008 8:00 am   Subject: ME 1.1.0 tiny suggestion
Would it be possible to have a resolution monitor in the GUI just like the FPS monitor that would tell us the current game output resolution?

So the FPS would say 60 and the Res Mon would say 256x2 ...
  Topic: MagicEngine 1.1.1 update
michaeljamesjohnson

Replies: 2
Views: 14379

PostForum: General   Posted: Thu May 08, 2008 7:56 am   Subject: MagicEngine 1.1.1 update
Thanks dmichel!!! Smile

Question:

In the .ini file, why do some entries show such as the following?:

screen_ratio=0,0

Why is it not simply shown as?:

screen_ratio=0
  Topic: ME 1.1.0 tiny suggestion
michaeljamesjohnson

Replies: 9
Views: 30599

PostForum: General   Posted: Thu May 08, 2008 7:21 am   Subject: ME 1.1.0 tiny suggestion
Okay, I just removed my long pointless post. Just wanted to say thank you! I got it to work the way I want by using fullscreen mode at 1920x1200x32 for the GUI and v 1.1.1

I verified by taking a sc ...
  Topic: ME 1.1.0 Oddities/Bugs
michaeljamesjohnson

Replies: 6
Views: 23586

PostForum: Bug/Problem Reports   Posted: Thu May 08, 2008 2:11 am   Subject: ME 1.1.0 Oddities/Bugs
I tried watching the intro to Ys Book I and II last night and the large picture of the anime girl holding her hands with her eyes twinkling was all messed up at the bottom of the screen and also on he ...
  Topic: ME 1.1.0 tiny suggestion
michaeljamesjohnson

Replies: 9
Views: 30599

PostForum: General   Posted: Thu May 08, 2008 2:07 am   Subject: ME 1.1.0 tiny suggestion
So what does the OFF position actually do? I just want to make sure the image is shown as intended (i.e. circles are circles and not ovals, etc.)


also, how would I setup the .ini file to show a f ...
  Topic: ME 1.1.0 tiny suggestion
michaeljamesjohnson

Replies: 9
Views: 30599

PostForum: General   Posted: Wed May 07, 2008 3:22 pm   Subject: ME 1.1.0 tiny suggestion
What is the correct setting to properly emulate the native PC Engine aspect ratio? I was kinda thinking it was the OFF setting since some games seem to change resolutions multiple times. Plus, I dont ...
 
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