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MagicEngine Forum Index
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  Topic: MagicEngine on PSP?
saulin

Replies: 13
Views: 23887

PostForum: General   Posted: Wed Feb 17, 2010 6:24 am   Subject: MagicEngine on PSP?
The the M3 DS Real for example plays *.pce roms but very crappy.

•The M3 DS Real includes emulators out-of-the-box: .gg [Game Gear], .pce [PC Engine], .nes [Nintendo], and .sms [Sega Master System] ...
  Topic: MagicEngine on PSP?
saulin

Replies: 13
Views: 23887

PostForum: General   Posted: Mon Feb 15, 2010 6:47 pm   Subject: MagicEngine on PSP?
FluBBa does PCE emulation run full speed on the DS? I would be very interested in trying it out. There is a very outdated PCE emulator for the PSP but it does a fairly good job and Hucards do run full ...
  Topic: MagicEngine on PSP?
saulin

Replies: 13
Views: 23887

PostForum: General   Posted: Mon Nov 09, 2009 4:59 am   Subject: MagicEngine on PSP?
Oh man MagicEngine on the PSP would be the best. I think the PSP can handle it. I don't know about the DS though.

So what does that Dave have to say about this? Is he still working on MagicEngine a ...
  Topic: Is it possible to use fullscreen on NON-Primary Display?
saulin

Replies: 1
Views: 5868

PostForum: General   Posted: Sun Oct 04, 2009 7:20 pm   Subject: Is it possible to use fullscreen on NON-Primary Display?
I second this. An option like mame that lets you choose your display and resolution would be sweet!
  Topic: PC Engine CDROM Datfile
saulin

Replies: 2
Views: 7775

PostForum: General   Posted: Wed Mar 18, 2009 5:49 am   Subject: PC Engine CDROM Datfile
I don't know if one exists. Are you talking about a dat file for Romcenter for example that will tell you the correct crc for all the images?

That would be hard to built I guess. It would have to b ...
  Topic: Request: Slow Motion for MagicEngine
saulin

Replies: 3
Views: 8664

PostForum: General   Posted: Wed Mar 18, 2009 5:45 am   Subject: Request: Slow Motion for MagicEngine
You know I went through the options and I didn't see anything in regards before but just now I went to all the options and under keyboard the "Ins" numerical key does show to slow emulation ...
  Topic: Request: Slow Motion for MagicEngine
saulin

Replies: 3
Views: 8664

PostForum: General   Posted: Mon Mar 16, 2009 6:19 am   Subject: Request: Slow Motion for MagicEngine
Would this be hard to implement?

I know emulators use the rewind feature with save states and and usually that slows down emulation a lot because it has to make many save states all the time. I do ...
  Topic: New version of ME
saulin

Replies: 11
Views: 16584

PostForum: General   Posted: Wed Mar 04, 2009 12:37 am   Subject: New version of ME
We didn't get a Feb release. Are we getting a March release Dave?
  Topic: David please add hardware stretch!
saulin

Replies: 11
Views: 16117

PostForum: General   Posted: Mon Apr 29, 2002 3:17 am   Subject: David please add hardware stretch!
Well regular software stretch does look really bad.

2XSAI stretch looks much much betetr. It kicks ass!!

Now bilinear filtering does a wonderful job. So for me my choice #1 will always be 2XSAI ...
  Topic: David please add hardware stretch!
saulin

Replies: 11
Views: 16117

PostForum: General   Posted: Sun Apr 28, 2002 7:16 pm   Subject: David please add hardware stretch!
software stretch looks horrible...

huge jaggies.
  Topic: David please add hardware stretch!
saulin

Replies: 11
Views: 16117

PostForum: General   Posted: Sun Apr 28, 2002 6:30 am   Subject: David please add hardware stretch!
Add full screen hardware stretch. No matter what res I use in the ini file ME never runs full screen.

Or 2XSAI would be really sweet too with full screen.

Also some cheat feature would be nice. ...
  Topic: What happened to hardware/bilinear filtering?
saulin

Replies: 7
Views: 11725

PostForum: Bug/Problem Reports   Posted: Sun Apr 28, 2002 6:27 am   Subject: What happened to hardware/bilinear filtering?
I just got the new version and it says fixed bug on beta3 and some other stuff...

mmmm anyways since beta 3 I can't get bilinear filtering anymore. And yes the settings are set to use hardware and ...
 
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