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Latest ME demo does not read cd drive

 
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drakon
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Joined: 20 Jan 2008
Posts: 4

PostPosted: Sun Jan 20, 2008 6:59 am    Post subject: Latest ME demo does not read cd drive Reply with quote

Hi All,

I'm evaluating ME and so far I'm having problems playing CD games. The cd's are copies from ISOs. I select "Boot CD", the drive shows "error!". Then on the "Super CD-ROM system ver.3" screen I press run and then the "just a moment" message displays, but the game never loads. The drives seem to keep spinning, but the games never start. I can play ROMS just fine.

I also installed the ME demo on my laptop and this copy can play the cd games perfectly. This leads me to believe that it might be some hardware, driver configuration. I don't have any other problems with the drives from any other programs.

Does anybody have any hints or ideas of what I can try to resolve this.

Thanks.
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dmichel
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Joined: 04 Apr 2002
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PostPosted: Mon Jan 21, 2008 12:04 am    Post subject: Reply with quote

Can you post the log.txt file when the problem happen?
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David Michel
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drakon
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PostPosted: Mon Jan 21, 2008 12:48 am    Post subject: Reply with quote

Here is the log file. Thanks!


[VIDEO INIT]
driver... DirectX
device: NVIDIA GeForce 6200 v14.10.9371 (HAL)

[INPUT INIT]
opening direct input DLL... OK
init direct input... OK
scanning gamepad device(s)...
- gamepad 0 : Logitech Dual Action (buttons=12, axes=4, povs=1)
- gamepad 1 : LPT1: DirectPad Pro/SNESkey SNES or NES pad 1 (buttons=12, axes=2, povs=0)
found 2 gamepad(s)

[SOUND INIT]
scanning sound card... found 2 sound card(s)
checking sound card mixer ("Creative Sound Blaster PCI" v5.10)... OK
+SPEAKERS: vol = 12 [00000000/0000FFFF]
-WAVEOUT [ 0] vol = 35 [00000000/0000FFFF]
-SYNTHESIZER [ 1] vol = 100 [00000000/0000FFFF]
-TELEPHONE [ 2] vol = 14 [00000000/0000FFFF]
-ANALOG [ 3] vol = 14 [00000000/0000FFFF]
-UNDEFINED [ 4] vol = 25 [00000000/0000FFFF]
-MICROPHONE [ 5] vol = 14 [00000000/0000FFFF]
-LINE [ 6] vol = 14 [00000000/0000FFFF]
-COMPACTDISC [ 7] vol = 20 [00000000/0000FFFF] (selected as CD input line)
+WAVEIN:
master audio volume... 12 (12)
wav audio volume... 35 (35)
cd audio volume... 20 (20)
opening direct sound DLL... OK
init direct sound... OK
set cooperative level... OK
create primary buffer... OK
setup primary buffer: freq=44100 channels=2 bits=16... OK
create thread... OK

[CD-ROM INIT]
scanning drives...
- drive D: DVDR/RW DX162D-A (port=1, unit=0) [CDROM]
- drive E: LITEON DVD-ROM LTD163 (port=1, unit=1) [CDROM]
found 2 CD-ROM drive(s)

[CDDA INIT]
creating thread... OK

[CD SCAN INIT]
creating thread... OK

[GAMEPAD INIT]
auto calibration: -500 500

[BACKUP RAM INIT]
loading backup RAM database index file : "C:\Emu\PCE\backup.idx"... file not found!

[PSG INIT]
allocating sound buffers(6)... OK
allocating ADPCM sound buffer... OK

[HUCARD]
create dummy rom... OK
initialize a new backup RAM bank

[GAMEPAD SELECT #0]
number of controls: 17
number of axes: 4
number of buttons: 12
number of povs: 1
scanning controls...
- 0 : "Z Rotation"
- 1 : "Z Axis"
- 2 : "Y Axis"
- 3 : "X Axis"
- 4 : "Hat Switch"
- 5 : "Button 0"
- 6 : "Button 1"
- 7 : "Button 2"
- 8 : "Button 3"
- 9 : "Button 4"
- 10 : "Button 5"
- 11 : "Button 6"
- 12 : "Button 7"
- 13 : "Button 8"
- 14 : "Button 9"
- 15 : "Button 10"
- 16 : "Button 11"
- OK, 17 controls (0)

[HUCARD]
loading ROM file : "C:\Emu\PCE\roms\syscard3.zip"... OK
searching game backup RAM in database [6d9a73ef|00000000]... not found
initialize a new backup RAM bank

[BOOT CD]
reading TOC...
- track 1 [00]: 00 02 00 ( 0, 3590)
- track 2 [04]: 00 49 65 ( 3590, 25449)
- track 3 [02]: 05 41 24 ( 25449, 30841)
- track 4 [02]: 06 53 16 ( 30841, 37947)
- track 5 [02]: 08 27 72 ( 37947, 38735)
- track 6 [02]: 08 38 35 ( 38735, 39927)
- track 7 [02]: 08 54 27 ( 39927, 40826)
- track 8 [02]: 09 06 26 ( 40826, 50272)
- track 9 [02]: 11 12 22 ( 50272, 58813)
- track 10 [02]: 13 06 13 ( 58813, 66518)
- track 11 [02]: 14 48 68 ( 66518, 76118)
- track 12 [02]: 16 56 68 ( 76118, 85007)
- track 13 [02]: 18 55 32 ( 85007, 93980)
- track 14 [02]: 20 55 05 ( 93980, 102145)
- track 15 [02]: 22 43 70 ( 102145, 109007)
- track 16 [02]: 24 15 32 ( 109007, 118850)
- track 17 [02]: 26 26 50 ( 118850, 128199)
- track 18 [02]: 28 31 24 ( 128199, 139765)
- track 19 [02]: 31 05 40 ( 139765, 149915)
- track 20 [02]: 33 20 65 ( 149915, 157634)
- track 21 [02]: 35 03 59 ( 157634, 160832)
- track 22 [02]: 35 46 32 ( 160832, 163340)
- track 23 [02]: 36 19 65 ( 163340, 164984)
- track 24 [02]: 36 41 59 ( 164984, 166803)
- track 25 [02]: 37 06 03 ( 166803, 168761)
- track 26 [02]: 37 32 11 ( 168761, 171137)
- track 27 [02]: 38 03 62 ( 171137, 173123)
- track 28 [02]: 38 30 23 ( 173123, 175917)
- track 29 [02]: 39 07 42 ( 175917, 184836)
- track 30 [06]: 41 06 36 ( 184836, 206396)
- OK, 30 track(s)
cd read, sector=3590 nb=2
cd read, sector=3590 nb=2
cd read, sector=3590 nb=2
cd read, sector=3590 nb=2
cd read, sector=3590 nb=2
cd read, sector=3590 nb=2
cd read, sector=3590 nb=2
cd read, sector=3590 nb=2
cd read, sector=3590 nb=2
cd read, sector=3590 nb=2

[GAMEPAD STATS]
gamepad 0 stats:
status: 0000
poll errors: 8007000c 0 0 0
poll: failed=0 success=1993
axes (4):
- 0: min=0 max=0 [1993 (0 / 0)]
- 1: min=0 max=0 [1993 (0 / 0)]
- 2: min=0 max=40 [1993 (0 / 0)]
- 3: min=268435456 max=-268435456 [0 (0 / 0)]
povs (1):
- 0: min=-1 max=-1 [1993 (0 / 0 / 0 / 0)]
buttons (12):
- 0: off=1993 on=0 bitmask=00
- 1: off=1993 on=0 bitmask=00
- 2: off=1993 on=0 bitmask=00
- 3: off=1993 on=0 bitmask=00
- 4: off=1993 on=0 bitmask=00
- 5: off=1993 on=0 bitmask=00
- 6: off=1993 on=0 bitmask=00
- 7: off=1993 on=0 bitmask=00
- 8: off=1993 on=0 bitmask=00
- 9: off=1992 on=1 bitmask=80
- 10: off=1993 on=0 bitmask=00
- 11: off=1993 on=0 bitmask=00

[GAMEPAD STATS]
gamepad 1 stats:
status: 0000
poll errors: 8007000c 0 0 0
poll: failed=0 success=1993
axes (2):
- 0: min=99 max=99 [1993 (0 / 0)]
- 1: min=99 max=99 [1993 (0 / 0)]
povs (0):
buttons (12):
- 0: off=1993 on=0 bitmask=00
- 1: off=1993 on=0 bitmask=00
- 2: off=1993 on=0 bitmask=00
- 3: off=1993 on=0 bitmask=00
- 4: off=1993 on=0 bitmask=00
- 5: off=1993 on=0 bitmask=00
- 6: off=1993 on=0 bitmask=00
- 7: off=1993 on=0 bitmask=00
- 8: off=1993 on=0 bitmask=00
- 9: off=1993 on=0 bitmask=00
- 10: off=1993 on=0 bitmask=00
- 11: off=1993 on=0 bitmask=00
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drakon
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PostPosted: Thu Jan 24, 2008 1:45 am    Post subject: Reply with quote

Hi All,

Just wondering if anybody did anything special to a hardware or Windows setting to get ME to play CDs?

I would appreciate any suggestion you might have.

Thanks

dk
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Tomasz
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Joined: 29 Oct 2003
Posts: 89

PostPosted: Fri Jan 25, 2008 12:11 am    Post subject: Reply with quote

It should just work without much work. Maybe your drive just doesn't like that CDR copy. Try an original pressed game CD or just a pressed audio CD to see if Magic Engine will read anything.


Try to read it with Turborip to see if another program can successfully read it.
http://nick.serveblog.net/index.php?ind=downloads&op=entry_view&iden=8
It's a text based program, so you'll have to read the readme.txt.

Alternatively, you can try running the image directly using Daemon Tools (or a similar program) to mount it.
http://www.daemon-tools.cc/dtcc/announcements.php
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drakon
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PostPosted: Fri Jan 25, 2008 4:48 am    Post subject: Reply with quote

Thanks.

I'm at a loss here. I can open and listen to the first audio track on the CDs. An I can play the CDs perfectly from my laptop drive. But I can't from my desktop drives.

I can play the ISO with daemon-tools fine on my desktop.

I wonder if it could be an ASPI issue or something.

dk
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Tomasz
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PostPosted: Fri Jan 25, 2008 5:26 am    Post subject: Reply with quote

AFAIK, ME doesn't use ASPI anymore on XP with the latest version.

It really sounds like your drive is just having problems reading the disc. In your log, it shows you have 2 physical drives... have you tried them both?

If it's any consolation, I just play all turbo games using Daemon-Tools anyway. Modern CD drives tend to spin up to very fast speeds and then spin down during periods of inactivity. This causes loud noise and delays during gameplay. On some drives, it can be avoided with Nero's Drivespeed utility, but it doesn't always work.

Overall, it is just less painful to run directly off of the image. I just think of it as "installing" a game. Besides, I've got to put my >2 terabytes of storage to good use...
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Danjuro
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Joined: 22 Apr 2002
Posts: 50
Location: Paris, France

PostPosted: Mon Jan 28, 2008 7:43 pm    Post subject: Reply with quote

I had a bit different problem, as it was my Laptop's weird USB CD reader that wasn't appearing at all in ME. I had to install an ASPI library and desactivate daemon tools for ME to be able to recognize it.
May this work for you as well, somehow... ;)
David stated he will put back more extensive CD options in the next beta.
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