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Dracula X: asynchronous A/V in cutscenes

 
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Raiden
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Joined: 15 Oct 2008
Posts: 1

PostPosted: Wed Oct 15, 2008 5:28 pm    Post subject: Dracula X: asynchronous A/V in cutscenes Reply with quote

Hi everyone!

I'm new on the board and I would be very happy if someone could solve my problem with Dracula X. I've already searched the board for a similar topic, but could not find anything.

In the game's cutscenes the graphics always run faster than the sound, as well with my original CD as with an image run with Daemon Tools.

I'm using MagicEngine 1.1.3 on Windows XP SP2.

I would be glad if someone could told me how to fix this. Thank you very much in advance.

OK, SOMETIMES YOU SHOULD SIMPLY TRY OUT ALL VIDEO OPTIONS (E. G. VSYNC2)! SORRY FOLKS!!
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crims0nf0rtune
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Joined: 13 Mar 2007
Posts: 24
Location: California

PostPosted: Mon Feb 09, 2009 10:00 pm    Post subject: Reply with quote

I'm pretty sure that's just how the game was put together. I've seen videos of DX being played on the PC-Engine console and the audio is still off exactly like it is on the emulator. It was most likely how they recorded and animated it.
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