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Non 4:3 resolutions

 
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theelf
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Joined: 01 Oct 2012
Posts: 10
Location: Saitama, 日本

PostPosted: Wed Jul 23, 2014 8:31 pm    Post subject: Non 4:3 resolutions Reply with quote

Hi!!

I have a PC connected to a CRT T via VGA>RGB cable


I was testing the demos of the emulators


In magic engine, i can use resolutions like 1280x224, and just let magicengine stretch to max


I want to do same for MAGIC-ENGINE FX, is possible? because if i sellect 512x224 for example, the emulator automatically switch to 640x489

The max resolution i can use is 384x224, but this leave me with two option, or bad scaling, or use bilinear


Is like unlike magicengine, that allow any resolution , MAGIC-ENGINE FX force 4:3 resolutions, for example 512x224 dont work, but 512x288 works OK

Any solution?

thanks
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RegalSin
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Joined: 18 Dec 2012
Posts: 31

PostPosted: Wed Jul 30, 2014 11:10 pm    Post subject: Reply with quote

I could only assume your talking about an oversized HD display and not an real TV. If the pixels matched up to the resolution their should be no problem. As my TV can run my computer but the display itself looks beautiful in the lowest resolutions.

If your Display is able to switch video modes, or even do "Pixel stretching". That would be the only logical solution.

VGA is also not the same as RGB plugs. I know they have unique channels ( lines etc ), but those are different.

Unless something is preventing you from displaying on the tv. What I do I use a seperate TV box to run my computer to TV nowadays. These things have been around for years.

With the method you are describing. I could imagine the computer is limited to the displays offered. Maybe if you can max out your displays. Otherwise pixel streching ( like the gba ) is the only other method I could think to get that on par view.
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theelf
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Joined: 01 Oct 2012
Posts: 10
Location: Saitama, 日本

PostPosted: Thu Jul 31, 2014 5:00 pm    Post subject: Reply with quote

Hi!

thanks for reply



No is a CRT TV, and because some ATI card canīt go lower than 6.3KHz, resolutions like 512x224 or 1280x224 are the correct option


I get by MP a new version of magicengineFX (thanks!!) without the resolution limit, and now it works like a charm





1280x224 full stretched, and still of course, 100% progressive Smile


Thanks








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