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1.1.3 Crash on low res: 321x240, 336x240, 512x240...

 
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Kramer
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Joined: 20 May 2008
Posts: 3

PostPosted: Wed Jan 28, 2009 12:05 pm    Post subject: 1.1.3 Crash on low res: 321x240, 336x240, 512x240... Reply with quote

I'm using soft15KHz to use a 15KHz arcade monitor (on win XP pro).
The concept is the same as using an ArcadeVGA.

If I set one of these low resolutions, Magic Engine crashes:
321x240, 336x240, 352x256, and 512x240

So I have in the ini:

custom_resolution=y
res_256=256,240
res_320=321,240
res_336=336,240
res_352=352,256
res_512=512,240
res_gui=640,480

The only one low resolution that works is 256x240, but its not good for many games like "r-type cd" (the intro is ok, but just before the game start it crashes, because "in game" uses a bigger resolution than 256x240 and the switch is fatal).

I've tryed all video settings (screen ratio, stretch, bit depht, triple buffer, zoom/no zoom ....) but the problem remains the same.

I've tryed also setting mentioned non working resolutions in the main setting, putting "custom_resolution=N":

;
; screen resolution
; --
;

screen_width=321
screen_height=240
screen_depth=32

In this case ME crashes immediately when I double click on the exe.

With other emulators (mame, kega fusion, zsnes, winuae, mednafen, ootake) I have no problems with mentioned low res.

Thanks in advance for any help.
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Minwah
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Joined: 11 Mar 2008
Posts: 9

PostPosted: Thu Mar 05, 2015 12:15 pm    Post subject: Same here Reply with quote

I realise this is an old thread but I would like to add that I have the exact same problem, using an ArcadeVGA card and Windows XP Home. I've tried MagicEngine 1.1.2 and 1.1.3 with the same results.

256x240 works ok, but it seems like anything higher than that (320x240, 336x240 etc) causes the crash. There is nothing in the log file (presume it crashes out before the log is written).

Edit: apologies, this applies to MagicEngine, not MagicEngine FX.
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