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Quick question, please help

 
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Pho.79
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PostPosted: Tue Aug 13, 2002 9:45 pm    Post subject: Quick question, please help Reply with quote

Some emulators allow you to save the sounds you hear when you play as a wav file. Can magic engine do that as well? Thank you in advance.
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Kaminari
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PostPosted: Tue Aug 13, 2002 11:11 pm    Post subject: Reply with quote

Not for the time being. But it's an excellent idea. Though I'd prefer any kind of existing rip/log format instead of WAV. (HES and VGM would do the job nicely.)

Both features would be great, of course Smile
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GamesAndGadgets
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PostPosted: Mon Aug 19, 2002 5:10 pm    Post subject: Direct Sound is your friend Reply with quote

There is no wav capture feature in Magic Engine, but it's no biggie really. Just fire up Sound Forge (or even windows sound recorder, Creative Wavelab, etc...), Hit record, and then switch into Magic Engine and let the music play! As long as you have a Direct Sound compatible sound card (SB PCI 512, SB Live, SB Audigy, etc) the music and sounds will record into the recorder. When you are done simply exit Magic Engine, stop the recording, edit it to cut off unwanted parts, and save the wave file. I've done OSV soundrtracks of Dungeon Explorer, Blazing Lazers, Bonk's and Neutopia via this method

If you want the CD sound tracks simply extract the CD audio tracks from track 3 forward (Some discs have a 2nd data track near the end you should not copy also) then burn them back to a new audio CD.

Hope this helps out a bit at least.
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ethylene
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PostPosted: Tue Aug 20, 2002 4:10 am    Post subject: Reply with quote

@GamesAndGadgets:

I think Windows' built-in sound recorder has a dumb sixty-second time limit 'feature'.

What does OSV mean?


@Pho.79:

Not sure what you're after, but check out the HES archive at Zophar's Domain. Winamp plugin available at the Winamp Homepage.

Have phun! Smile
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Kaminari
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PostPosted: Wed Aug 21, 2002 6:45 am    Post subject: Reply with quote

At 400 bucks the price tag for Sound Forge, I wouldn't call it an ideal solution Wink

The games you mentioned are available as HES files in pure, genuine, authentic PSG quality - that is, depending of the ability of your HES player/plugin (YAME has the best audio rendering at the moment, but the next release of HESplay from Charles McDonald could break some new grounds).

Why is HES better than any other format? Put simply, it's merely a CoreGrafx ROM file stripped of everything but the original audio code. HES players kind of behave as emulators that would support the audio chipset alone.
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