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Thank you David...

 
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Jabberwok
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Joined: 24 Apr 2002
Posts: 532
Location: Quebec, Canada

PostPosted: Sun Jun 23, 2002 4:26 pm    Post subject: Thank you David... Reply with quote

Thank you David for the fullscreen stretch Very Happy . When I use ME on my television it looks like the real thing Wink

Now ME is close to being perfect (allmost) Razz .....

Keep up the good work!
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Danjuro
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Joined: 22 Apr 2002
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Location: Paris, France

PostPosted: Sun Jun 23, 2002 8:40 pm    Post subject: Reply with quote

crossing fingers for a new mac beta up to date with the windows version =D
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dmichel
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Joined: 04 Apr 2002
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PostPosted: Sun Jun 23, 2002 9:13 pm    Post subject: Reply with quote

The next Mac beta will be a *big* update. Very Happy

give me some time though. ^^;;;
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Kaminari
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Joined: 19 Apr 2002
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PostPosted: Mon Jun 24, 2002 2:12 am    Post subject: Reply with quote

Back from eight hours of testing...

Now that's what I call a real asskicking 25% scanline. I just love it T_T

http://namida.com/kaminarimon/tmp/Gens2_25.png
http://namida.com/kaminarimon/tmp/ME_25.png

And what can I say about the stretching feature (working both in Fullscreen and Window mode)... Well... At last a true stretching feature in Magic Engine Wink

Overall, the stretching is working great... as long as the game uses a 'standard' PCE resolution (256, 320, 352). Because the somewhat bad news (boy, am I picky tonight!) is that ME got the 'YAME Syndrome'. For example, a picture or animation that is (let's say) 150x120 pixels will be stretched fullscreen, though obviously it should be displayed on a 256x224 black screen. I guess some brainstorming will need to be done regarding this issue. Rolling Eyes

Anyway, good work David. It's the best ME release so far. I'll be back with more comments, though Cool

PS: people who were looking for something like an Eagle mode shouldn't expect miracles here. The bilinear filtering really starts to kick in at 1280x1024. Any inferior resolution will make the rendering quite blurry (though it's still technically possible to use the stretching feature in 640x480, 1x1, unfiltered Razz ). I played at Gunhed in 1280 all the way through and, truth be told, that was a treat.
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