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ME display only shows 512x224?

 
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Cyclone3d
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PostPosted: Fri Jan 25, 2008 11:36 pm    Post subject: ME display only shows 512x224? Reply with quote

I got this info from

http://www.chrismcovell.com/

It seems like it should be a simple fix to make ME work properly.

It should display 512x240.

I still have a TG-16 with the CD-ROM addon and when I play, I usually use the real system unless I want to play a game I don't have an original Hu-Card for... I own about 100 original games Smile
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Tomasz
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PostPosted: Sat Jan 26, 2008 7:26 am    Post subject: Reply with quote

Covell has brought this up before:
http://forums.magicengine.com/en/viewtopic.php?t=1580&highlight=

TVs overscan, so its debatable what the most accurate method of display would be.
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Cyclone3d
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PostPosted: Sat Jan 26, 2008 9:55 pm    Post subject: Reply with quote

Was it ever implemented in ME to allow you to set it manually or have it autodetect what the game set the resolution to on the console?

I actually haven't used ME in quite a while.. but I do own my very own licensed copy Smile
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dmichel
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PostPosted: Mon Jan 28, 2008 11:01 am    Post subject: Reply with quote

ME auto detect the resolution, and for now those values are fixed, but I'm planning to add an option to select the screen size. Smile
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michaeljamesjohnson
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PostPosted: Wed Mar 19, 2008 2:52 am    Post subject: Reply with quote

Wikipedia shows that the maximum resolution is 512x242. Could we please have this and multiples of this resolution (i.e 1024x484, etc.) be available in M.E.? Maybe you could make it so lines that are not used are just black bars?

Even if the games display "garbage" on a few of these lines, I think we should at least have the option to see EVERYTHING the TurboGrafx/PC Engine is outputting. Smile

Think of it as 1:1 pixel mode or "full pixel" mode. Wink
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dmichel
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PostPosted: Sun Mar 23, 2008 1:51 am    Post subject: Reply with quote

Here's a screenshot of the upcoming version :



You can select standard, max, or custom overscan. Custom overscan let you choose exactly how many lines to display and from what position (scanline).

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Kaminari
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PostPosted: Sun Mar 23, 2008 2:06 am    Post subject: Reply with quote

Very neat. Would it be possible to extend this feature to horizontal overscan too? ME 0.99 used to be able to display the full 352 pixels. It was very interesting to look under the hood of some overscan games like Burai 2.
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michaeljamesjohnson
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PostPosted: Sun Mar 23, 2008 4:56 am    Post subject: Reply with quote

...so would this allow 512x242?

Thanks for looking into this for us! Smile
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dmichel
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PostPosted: Sun Mar 23, 2008 1:43 pm    Post subject: Reply with quote

Kaminari wrote:
Very neat. Would it be possible to extend this feature to horizontal overscan too? ME 0.99 used to be able to display the full 352 pixels. It was very interesting to look under the hood of some overscan games like Burai 2.


Yes, that's what the 'enable extended resolutions' option does, it enable the 320 horizontal resolution (without the black border) and the 352 overscan. The name of the option may not be very good though. ^^;

michaeljamesjohnson wrote:
...so would this allow 512x242?


Yes, in custom overscan. But you may get 3 black lines as most games only show 239 lines (they set a 240 height display but due to either a mistake or a misunderstanding of hardware documentation 1 line is hidden).
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