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		| Calavera Visitor
 
  
 
 Joined: 15 Feb 2003
 Posts: 6
 Location: Sweden
 
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				|  Posted: Fri Mar 07, 2003 1:45 am    Post subject: Please! emergency help! we're losing signal |   |  
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				| I know this is among the most common problems with the magic engine... but I really need to get Dracula X working. The problem is the music, i can't hear anything but the sound effects.. i think it's because of the fact that i've got win xp. I'm quite sure the cd is working, i can listen to the music on my stereo, but it doesn't work in magic engine. I've tried all system cards and such, and i've been trying to solve this for several days. Here's what shows in my magic engine log file: 
 #1
 
 [VIDEO INIT]
 check video modes...
 - 320x200 (60Hz)
 - 320x200 (70Hz)
 - 320x200 (72Hz)
 - 320x200 (75Hz)
 - 320x240 (60Hz)
 - 320x240 (70Hz)
 - 320x240 (72Hz)
 - 320x240 (75Hz)
 - 400x300 (60Hz)
 - 400x300 (70Hz)
 - 400x300 (72Hz)
 - 400x300 (75Hz)
 - 480x360 (60Hz)
 - 480x360 (70Hz)
 - 480x360 (72Hz)
 - 480x360 (75Hz)
 - 512x384 (60Hz)
 - 512x384 (70Hz)
 - 512x384 (72Hz)
 - 512x384 (75Hz)
 - 640x400 (60Hz)
 - 640x400 (70Hz)
 - 640x400 (72Hz)
 - 640x400 (75Hz)
 * 640x480 (60Hz)
 * 640x480 (70Hz)
 * 640x480 (72Hz)
 * 640x480 (75Hz)
 * 640x480 (85Hz)
 * 640x480 (100Hz)
 * 640x480 (120Hz)
 * 640x480 (140Hz)
 * 640x480 (144Hz)
 * 640x480 (150Hz)
 * 640x480 (170Hz)
 * 640x480 (200Hz)
 * 640x480 (240Hz)
 user video modes...
 - 640x480 [12]
 - 640x480 [12]
 - 640x480 [12]
 - 640x480 [12]
 
 [SOUND INIT]
 init sound timer... OK
 init direct sound interface... OK
 set cooperative level... OK
 create primary buffer... OK
 setup primary buffer: freq=44100 channels=2 bits=16... OK
 alloc sound buffer... OK
 play sound buffer... OK
 check sound buffer... OK
 scanning sound card... found 1 sound card(s)
 checking sound card mixer ("SB Live! Wave Device" v5.10)...
 +SPEAKERS:   vol = 100 [00000000/0000FFFF]
 -WAVEOUT     [ 0] vol = 100 [00000000/0000FFFF]
 -DIGITAL     [ 1] vol = 100 [00000000/0000FFFF] (selected as CD input line)
 -DIGITAL     [ 2] vol = 100 [00000000/0000FFFF]
 -SYNTHESIZER [ 3] vol =  99 [00000000/0000FFFF]
 -COMPACTDISC [ 4] vol = 100 [00000000/0000FFFF]
 -LINE        [ 5] vol = 100 [00000000/0000FFFF]
 -MICROPHONE  [ 6] vol = 100 [00000000/0000FFFF]
 -ANALOG      [ 7] vol =  74 [00000000/0000FFFF]
 -ANALOG      [ 8] vol =  74 [00000000/0000FFFF]
 -TELEPHONE   [ 9] vol =  74 [00000000/0000FFFF]
 -WAVEOUT     [ 10]
 +WAVEIN:
 master audio volume... 100 (100)
 fx audio volume... 100 (100)
 cd audio volume... 100 (100)
 
 [BACKUP RAM]
 loading backup RAM database index file : "C:\Spel\Emulator\PC Engine\me098reg\me099-english-beta5\backup.idx"... OK
 checking database... 1 bank(s) found
 clear and initialize a new backup RAM
 
 [CD-ROM INIT]
 scanning NT scsi drivers...
 - D: (SAMSUNG/DVD-ROM SD-616T/F301) [ID:2/0/0]... OK
 - E: (PLEXTOR/CD-R   PX-W2410A/1.03) [ID:2/1/0]... OK
 - F: (V386/STEALTH DVD/1.0h) [ID:0/0/0]... OK
 selected drive... D:
 enable  drive D:
 disable drive E:
 disable drive F:
 number of adapters: 3
 checking CD-ROM drives...
 - drive 0: adapter=2, unit=0, lun=0 [type=5]
 select drive 0
 CD-ROM timeout set to 0
 create dummy rom... OK
 searching game backup RAM in database [10000001|00000000]... not found
 clear and initialize a new backup RAM
 
 [HUCARD]
 opening ROM file : "syscard3.pce"... OK
 loading ROM... OK
 searching game backup RAM in database [6D9A73EF|00000000]... not found
 clear and initialize a new backup RAM
 
 [CD]
 
 [BOOT CD]
 test unit... ready (0ms)
 reading TOC...
 - OK, 22 track(s) detected
 track  1 [10]: 00 02 00 (      0,    3892)
 track  2 [14]: 00 53 67 (   3892,   14164)
 track  3 [10]: 03 10 64 (  14164,   22150)
 track  4 [10]: 04 57 25 (  22150,   26896)
 track  5 [10]: 06 00 46 (  26896,   34113)
 track  6 [10]: 07 36 63 (  34113,   40392)
 track  7 [10]: 09 00 42 (  40392,   45243)
 track  8 [10]: 10 05 18 (  45243,   58620)
 track  9 [10]: 13 03 45 (  58620,   66390)
 track 10 [10]: 14 47 15 (  66390,   78442)
 track 11 [10]: 17 27 67 (  78442,   86072)
 track 12 [10]: 19 09 47 (  86072,   97359)
 track 13 [10]: 21 40 09 (  97359,  108437)
 track 14 [10]: 24 07 62 ( 108437,  124919)
 track 15 [10]: 27 47 44 ( 124919,  135830)
 track 16 [10]: 30 13 05 ( 135830,  150503)
 track 17 [10]: 33 28 53 ( 150503,  157226)
 track 18 [10]: 34 58 26 ( 157226,  164898)
 track 19 [10]: 36 40 48 ( 164898,  173901)
 track 20 [10]: 38 40 51 ( 173901,  192013)
 track 21 [10]: 42 42 13 ( 192013,  211265)
 track 22 [14]: 46 58 65 ( 211265,  221263)
 read sector 3892...3893 (2)
 read sector 3892searching game backup RAM in database [4AF637F4|072EAB00]... found
 opening backup RAM data file : "C:\Spel\Emulator\PC Engine\me098reg\me099-english-beta5\backup.dat"... OK
 loading backup RAM bank 0... OK
 checking backup RAM...
 - header : 48 55 42 4D 00 88 B0 80 00 00 00 00 00 00 00 00  HUBM............
 - DRACULA X  ( 160,030C)... OK
 - 1 file(s), no error
 ...4019 (128)
 read sector 3894...3894 (1)
 read sector 3959...3988 (30)
 read sector 4085...4124 (40)
 read sector 4053...4084 (32)
 read sector 3989...4052 (64)
 read sector 4129...4160 (32)
 play audio 14189...22166
 pause audio... OK
 play audio 26917...34134
 pause audio... OK
 play audio 26917...34134
 read sector 4161...4172 (12)
 read sector 4237...4268 (32)
 read sector 4173...4236 (64)
 read sector 4269...4332 (64)
 play audio 22173...26917
 pause audio... OK
 searching game backup RAM in database [4AF637F4|072EAB00]... found
 opening backup RAM data file : "C:\Spel\Emulator\PC Engine\me098reg\me099-english-beta5\backup.dat"... OK
 writing backup RAM bank 0... OK
 checking backup RAM...
 - header : 48 55 42 4D 00 88 B0 80 00 00 00 00 00 00 00 00  HUBM............
 - DRACULA X  ( 160,0431)... OK
 - 1 file(s), no error
 searching game backup RAM in database [4AF637F4|072EAB00]... found
 opening backup RAM data file : "C:\Spel\Emulator\PC Engine\me098reg\me099-english-beta5\backup.dat"... OK
 writing backup RAM bank 0... OK
 
 :::::
 I hope you can help me out
 _________________
 Trying is the first step towards failure
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		| Squaresoft74 Elder
 
  
 
 Joined: 19 Apr 2002
 Posts: 366
 Location: France
 
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				|  Posted: Fri Mar 07, 2003 3:32 am    Post subject: Re: Please! emergency help! we're losing signal |   |  
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				|  	  | Calavera wrote: |  	  | C:\Spel\Emulator\PC Engine\me098reg\me099-english-beta5\
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 Hum........
  _________________
 
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		| Jabberwok Elder
 
  
 
 Joined: 24 Apr 2002
 Posts: 532
 Location: Quebec, Canada
 
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				|  Posted: Fri Mar 07, 2003 3:32 am    Post subject: |   |  
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				| Simple : you don't have the audio cable. Nothing can be done by us, you need to go into a shop & get one installed. Im guessing you have little or no experience with assembling pc's otherwise you'd have installed the cable yourself... 
 Im guessing it's a brand name pc right?
   
 God I love my Frankenstein box
  . _________________
 If you translate Pole Position in French with babelfish you get 'Position de Polonais'... I think it's hilarious... from a French point of view.
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		| Jabberwok Elder
 
  
 
 Joined: 24 Apr 2002
 Posts: 532
 Location: Quebec, Canada
 
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				|  Posted: Fri Mar 07, 2003 3:34 am    Post subject: |   |  
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				| Youre right Squaresoft74, humm indeed....  _________________
 If you translate Pole Position in French with babelfish you get 'Position de Polonais'... I think it's hilarious... from a French point of view.
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		| Calavera Visitor
 
  
 
 Joined: 15 Feb 2003
 Posts: 6
 Location: Sweden
 
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				|  Posted: Fri Mar 07, 2003 11:28 am    Post subject: |   |  
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				| Well, I have a little experience... but what audio cable are you talking about _________________
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		| Jabberwok Elder
 
  
 
 Joined: 24 Apr 2002
 Posts: 532
 Location: Quebec, Canada
 
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				|  Posted: Fri Mar 07, 2003 11:46 pm    Post subject: |   |  
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				| The audio cable between your sound card & the cd-rom you're trying to use with Magic Engine. 
 Easy : there are 3 cables that can get out of any cd-rom.
 
 1: A 40 or 80 pin IDE ribbon ( big flat grey cable. Connected to your motherboard )
 2: a 4 pin molex power connector ( a white connector with 4 different colored cables that comes out of your power supply )
 3: the famous audio cable ( usually a small grey cable with a black connector, but sometimes grey or white )
 
 Easy doesn't it?
 _________________
 If you translate Pole Position in French with babelfish you get 'Position de Polonais'... I think it's hilarious... from a French point of view.
 
 Last edited by Jabberwok on Sat Mar 08, 2003 1:39 am; edited 1 time in total
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		| Calavera Visitor
 
  
 
 Joined: 15 Feb 2003
 Posts: 6
 Location: Sweden
 
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				|  Posted: Sat Mar 08, 2003 12:07 am    Post subject: |   |  
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				| Sounds like a piece of cake =) I'll check it out, thanks a lot
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		| Calavera Visitor
 
  
 
 Joined: 15 Feb 2003
 Posts: 6
 Location: Sweden
 
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				|  Posted: Sat Mar 08, 2003 11:44 am    Post subject: |   |  
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				| Hmm I've connected the audio cable to my second CD drive, since it was already connected to the first, and it didn't work, so i thought i should try with the other one. But it still doesn't work. I switched off the "enable digital cd-audio for this device" in properties for the cd drive as well. What should i do??
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 Trying is the first step towards failure
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		| Jabberwok Elder
 
  
 
 Joined: 24 Apr 2002
 Posts: 532
 Location: Quebec, Canada
 
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				|  Posted: Sun Mar 09, 2003 2:06 am    Post subject: |   |  
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				| Is this the only CD game you got? is it an original or backup? do any other cd games work? 
 Try installing an ASPI layer, you can get one from Adaptec ( or just about anywhere on the web, just do a search about " ASPI download " or something like that ).
 
 If it's a problem with the Soundblaster Live! I can't help you. I absolutely hate Creative products ( back from the days of the venerable KT133 chipset from VIA
  ). _________________
 If you translate Pole Position in French with babelfish you get 'Position de Polonais'... I think it's hilarious... from a French point of view.
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