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How make a sprite collision interuption ???

 
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TOUKO
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Joined: 15 May 2009
Posts: 8

PostPosted: Fri Aug 28, 2009 3:50 pm    Post subject: How make a sprite collision interuption ??? Reply with quote

Hi all i'am trying to understand how sprite #0 collision detection work with HUC, and it's not famous ..

I have initialized the sprite collision detection irq like that :

Code:

  poke(0x0000,5);
  poke(0x0002,0xfd);   


And i 'am reading sprite #0 collision detection with :

Code:

  put_hex(peek(0x0000),2,20,9);


I'am displacing sprite #0 over sprite #1 and #61,but the value is always 0

If somebody can help me Crying or Very sad
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