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		| sideshow Regular
 
  
 
 Joined: 22 Sep 2003
 Posts: 137
 Location: Southern California
 
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				|  Posted: Mon Dec 22, 2003 7:55 am    Post subject: Ten No Koe Memory Bank in Magic Engine? |   |  
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				| I just wanted to pass if this rom file is needed to play any games in magic engine.  I found out that this rom was required to play some pcengine games on the actual system.  Can magic engine use this rom or does it already emulate it? |  | 
	
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		| Kaminari Elder
 
  
 
 Joined: 19 Apr 2002
 Posts: 1432
 Location: Paris, France
 
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				|  Posted: Mon Dec 22, 2003 6:44 pm    Post subject: |   |  
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				| The Ten no Koe Bank doesn't serve any purpose in Magic Engine, since the emulator creates a new Back-up RAM for every game. 
 Out of curiosity, which games specifically requiring a Ten no Koe Bank are you talking about? There is none I know of. On the other hand, I believe there's a couple of games that can't be played if you don't have a Memory Base 128 or a Save-Kun.
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		| Tru Regular
 
  
 
 Joined: 09 May 2003
 Posts: 170
 Location: SomeWhere
 
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				|  Posted: Wed Dec 24, 2003 8:27 am    Post subject: |   |  
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				| I have played over 250 pc engine/Duo games, and none of them required the Ten no Koe Bank card. 
 To my knowledge, it only serves as a memory card to transfer data from your system => Ten no Koe Bank or vice versa.
 
 I know there are many games that I have not played, so I could be wong, but I have yet to come across one that requires it.
 
 Trū
 _________________
 There are only 2 races on this planet... the Intelligent and the Stupid...
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		| mukimuki Member
 
  
 
 Joined: 03 Oct 2002
 Posts: 29
 
 
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				|  Posted: Fri Jan 09, 2004 5:30 am    Post subject: |   |  
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				| i didn't know that there were any games that required anything save-kun, ten no koe etc-related. maybe i'm wrong... 
 the one purpose ten no koe does serve is that from memory it has some hidden save slots for some hudson games (bomberman is one i believe)
 whether this can be used under ME, i know not
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