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Adaptoid controller

 
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Mr. Do
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Joined: 01 May 2003
Posts: 3

PostPosted: Sun Nov 21, 2004 4:29 pm    Post subject: Adaptoid controller Reply with quote

Looks to be the same as everyone else:

[INPUT INIT]
opening direct input DLL... OK
init direct input... OK
scanning gamepad device(s)...
- gamepad 0 : Adaptoid (buttons=14, axes=2, povs=0)
found 1 gamepad(s)

[GAMEPAD STATS]
gamepad 0 stats:
status: 0004
poll: failed=3103 success=0
axes (2):
- 0: min=268435456 max=-268435456 [0 (0 / 0)]
- 1: min=268435456 max=-268435456 [0 (0 / 0)]
povs (0):
buttons (14):
- 0: off=0 on=0 bitmask=00
- 1: off=0 on=0 bitmask=00
- 2: off=0 on=0 bitmask=00
- 3: off=0 on=0 bitmask=00
- 4: off=0 on=0 bitmask=00
- 5: off=0 on=0 bitmask=00
- 6: off=0 on=0 bitmask=00
- 7: off=0 on=0 bitmask=00
- 8: off=0 on=0 bitmask=00
- 9: off=0 on=0 bitmask=00
- 10: off=0 on=0 bitmask=00
- 11: off=0 on=0 bitmask=00
- 12: off=0 on=0 bitmask=00
- 13: off=0 on=0 bitmask=00

I can go into the menu and re-map all the buttons; just can't use it ingame.

Also, will it be possible to map the X and Y axis to buttons; there are many different USB adapters and gamepads out there that show the D-Pad as four separate buttons instead of two axis.
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Tomasz
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Joined: 29 Oct 2003
Posts: 89

PostPosted: Sun Nov 21, 2004 7:29 pm    Post subject: Reply with quote

Well, my controller's D-pad is recognized as a pov hat, and ME seems to allow mapping that to the x and y axes. My gamepad also has a button that switches it into a "digital" mode, in which the d-pad functions as the x and y axes. So it seems like I'll be fine either way.

If your d-pad reports itself as normal buttons, then it seems like you may not be able to use it unless David makes some modifications...
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FagEmul
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Joined: 19 Apr 2002
Posts: 68
Location: France

PostPosted: Sun Nov 21, 2004 8:17 pm    Post subject: Reply with quote

and always this poll: failed

i have same this 3 psx usb adatpator , and sidewinder usb
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