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ME1.0PR2 + Voodoo3. problem of display

 
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nksm
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Joined: 21 Nov 2004
Posts: 1

PostPosted: Sun Nov 21, 2004 7:44 am    Post subject: ME1.0PR2 + Voodoo3. problem of display Reply with quote

MagicEngine 1.0 PR2 GUI Menu is OK. But game screen and
some picture (keyboard, gamepad) is just only white.

I am using Voodoo3. I think it's Voodoo3's limitation.
(maximum texture size is 256x256. hardware acceleration
only works in 16bit color mode. OpenGL is slow in Voodoo3?)

I hope MagicEngine 1.0 supports disable OpenGL mode.
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Chris
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Joined: 19 Apr 2002
Posts: 125

PostPosted: Mon Nov 22, 2004 3:11 am    Post subject: Reply with quote

Yes, I agree..I'm getting similar problem with my Matrox card....seems the key is to support option for color bit and openGL enable/disable..
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Tomasz
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Joined: 29 Oct 2003
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PostPosted: Mon Nov 22, 2004 10:18 pm    Post subject: Reply with quote

Well, to disable OpenGL, David would most likely need to code an alternative rendering method...
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