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What happened to hardware/bilinear filtering?

 
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saulin
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Joined: 28 Apr 2002
Posts: 12

PostPosted: Sun Apr 28, 2002 6:27 am    Post subject: What happened to hardware/bilinear filtering? Reply with quote

I just got the new version and it says fixed bug on beta3 and some other stuff...

mmmm anyways since beta 3 I can't get bilinear filtering anymore. And yes the settings are set to use hardware and not software.

With the same settingts I get bilinear filtering just fine on beta 2 and under.

Has anyone else noticed this?

The games look like they are running in software mode and yeah you can notice the big ass jaggies. With beta 2 the image looks much smoother cause is using bilinear filtering.


My setup is:

Windows XP
Geforce 2 GTS with detonator 23.11
Latest DirectX 8.1 that comes with XP already

My PCE.INI is below... Anyone else having the same problem? Perhaps nobody told David and therefore he didn't fix that?

[admin: I cut some part of the pce.ini file to lighter the post, sorry ]

[...]

# ----
# video settings
# ----
#

[video]

;
; windowed mode
; --
: select windowed mode at startup
;
; y -> windowed
; n -> fullscreen [default]
;

windowed=n

;
; display size
; --
: select display size at startup
;
; 0 -> 1x1 zoom
; 1 -> 2x2 zoom [default]
;

size=1

;
; display zoom
; --
; 0 -> software [default]
; 1 -> hardware
;

zoom=1

;
; auto frame skip
; --
; y -> enabled
; n -> disabled [default]
;

auto_frame_skip=y

;
; video sync
; --
; y -> enabled
; n -> disabled [default]
;

vsync=n

;
; screen resolutions
; --
; custom screen resolutions to be used for the different
; PC-Engine video modes (256x224, 320x224, and 352x224)
;
; (by default a resolution of 640x480 is used for all the
; video modes)
;

res_256=800,600
res_320=800,600
res_352=800,600

;
; auto screen resolution lock
; --
; enable/disable auto screen resolution locking
; for games that change resolution often like
; Military Madness
;
; y -> auto lock [default]
; n -> no resolution lock
;

res_lock=y

[...]
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dmichel
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Joined: 04 Apr 2002
Posts: 1166
Location: France

PostPosted: Sun Apr 28, 2002 3:41 pm    Post subject: Re: What happened to hardware/bilinear filtering? Reply with quote

I did some change to the 2x2 display code, but I don't have any control on the bilinear filtering, this is done by DirectX not by MagicEngine, but may be I changed something that made DirectX not do that now.
I will do some test.
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David Michel
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FagEmul
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Joined: 19 Apr 2002
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PostPosted: Sun Apr 28, 2002 3:49 pm    Post subject: Reply with quote

En effet, c'est le probleme avec les Geforce 2 , l'image est adoucie a cause de ces cartes la, mais c'est vrai que pour moi, je prefere ne pas avoir d'image adoucie, car a force ca donne mal aux yeux Smile

A partir de la beta 3 , c'est largement mieux que l'image soit nette et non floue, franchement c'est mieux.

Par contre la derniere beta comme indiqué dans le mail envoyé est trop rapide en mode fenetre et pas en mode plein ecran, sans doute se probleme sera resolu assez vite, comment tester les demos pce en mode fenetre avec une rapidité extreme ? Smile
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dmichel
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PostPosted: Sun Apr 28, 2002 4:01 pm    Post subject: Reply with quote

Hmm, la vitesse devrait etre la meme en plein ecran et en fenetre, est ce que le mode vsync est actif? si oui essaie sans...
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David Michel
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FagEmul
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PostPosted: Sun Apr 28, 2002 4:49 pm    Post subject: Reply with quote

Effectivement, la fonction vsync etait bien activé, me disais aussi, ca allez bien trop vite en mode fenêtré.

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todd
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Joined: 13 Jun 2002
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PostPosted: Wed Jun 19, 2002 3:54 am    Post subject: Reply with quote

While trying to solve my cd audio problem (see the "everything works but no cd audio" topic), I tried 0.99 betas 4, 3, and 2 (in that order). When I finally got to beta 2, I was stunned at how much nicer the full screen mode looked. There was definitely some kind of interpolation happening. I tried just about every combination of video settings in pce.ini for beta3 and 4 (including duplicating the working settings from the default pce.ini from beta 2), but I couldn't get a nice looking 2x2 mode. I have a geforce 2 mx400.

I'd play using beta 2 for now (and I do for non-CD games), but I'm still struggling with the aspi drivers. Some hang Magic Engine, and others cause a "NO CD" message.
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todd
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PostPosted: Wed Jun 19, 2002 4:07 am    Post subject: Reply with quote

Heh. No more than a minute after I wrote that post, I started Magic Engine. It hung XP, and then upon rebooting, I could run CD games under beta 2. I am a happy camper Very Happy
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Kaminari
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Joined: 19 Apr 2002
Posts: 1432
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PostPosted: Wed Jun 19, 2002 4:59 am    Post subject: Reply with quote

todd wrote:
Heh. No more than a minute after I wrote that post, I started Magic Engine. It hung XP, and then upon rebooting, I could run CD games under beta 2. I am a happy camper Very Happy


Talk about magic... Smile

Btw, since you're barking at your ASPI drivers... Did you activate the ATAPI support in your Registry? If not, that could explain why you can't get your CD games working Confused

Now I hear you asking... Wink

http://www.macdisk.com/formen.php3

Select 'Other Utilities' and look for a program called AspiTest. Get it, run it and hit that 'Register' button.

http://www.ncf.carleton.ca/~aa571/aspi.htm

... for a detailed explanation of what's the mess all about between M$ and Adaptec.
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