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ME 1.0 PR 5
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denzilla
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Joined: 03 Jan 2003
Posts: 141

PostPosted: Sat Nov 27, 2004 5:00 pm    Post subject: Reply with quote

I think Kaminari was just being sacastic. Whenever someone voices a problem with CD games, it always seems to be Dracula X. David will fix it, just give him a minute.
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generalleoff
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Joined: 19 Nov 2004
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PostPosted: Sat Nov 27, 2004 6:01 pm    Post subject: Reply with quote

All I use ME to really play is Devils Crush ;)
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EvilHomer666
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Joined: 27 Nov 2004
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PostPosted: Sat Nov 27, 2004 6:38 pm    Post subject: Reply with quote

hehe, I trust David will fix the CD game problems. I must confess the main reason why I got Magic Engine was Dracula X, but I also enjoy many of the good old side scrollers and space shooter games, and who can forget about Bonk?
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Kaminari
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Joined: 19 Apr 2002
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Location: Paris, France

PostPosted: Sat Nov 27, 2004 7:13 pm    Post subject: Reply with quote

Thanks Denzilla Wink

Generalleoff, I've got the very same card as you, except I'm using the Creative drivers for Win2K (DirectX 9.0c installed). I have no idea what the problem could be Confused
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dmichel
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Joined: 04 Apr 2002
Posts: 1166
Location: France

PostPosted: Sat Nov 27, 2004 7:56 pm    Post subject: Reply with quote

I checked the missing jump sound in Legendary Axe, hmm, if there's a problem it's not in the sound emulation, the game doesn't play the jump noise at all until you get hit, then it starts to play it.
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generalleoff
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Joined: 19 Nov 2004
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PostPosted: Sat Nov 27, 2004 8:22 pm    Post subject: Reply with quote

[quote="Kaminari"]Thanks Denzilla :wink:

Generalleoff, I've got the very same card as you, except I'm using the Creative drivers for Win2K (DirectX 9.0c installed). I have no idea what the problem could be :?[/quote]

heh I have a slightly newer model CT4830 card I could try but it lacks a pre amp (funny the cheapo SB Live has a pre amp but all the more "advanced" expensive cards lacked it) and my speakers I have no are not powerd so I wont be able to hear anything :)

I'll go ahead and try installing the drivers on creative/com and see what happens. I dont expect much though. The problems really not all that major. i'm not going to die just becose the last few seconds of the sound buffer overlap into diffrent parts of a game or the GUI but if we can pin it that would be good :)
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