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MagicEngine Forum Index
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  Topic: Magic Enging working in arcade cabinet
Prophet (Retrogames)

Replies: 3
Views: 7676

PostForum: General   Posted: Fri Mar 28, 2003 5:35 am   Subject: Magic Enging working in arcade cabinet
That card is great if you already have a good working monitor and don't want to spend much money, but if you want total versatility I highly recommend the Wells Gardner u3100 and d9200 monitors. They ...
  Topic: Gens vs. Magic Engine...
Prophet (Retrogames)

Replies: 2
Views: 6461

PostForum: General   Posted: Sun Jul 28, 2002 1:17 pm   Subject: Gens vs. Magic Engine...
David, have you tried Gens with CD ISO support? I finally tried this feature and it's BRILLIANT! It works amazingly well! I know you're a PC-Engine fan, but anyone would enjoy the Lunar games. =)

Y ...
  Topic: Gate of Thunder sound issue
Prophet (Retrogames)

Replies: 1
Views: 4508

PostForum: Bug/Problem Reports   Posted: Thu Jul 11, 2002 11:46 pm   Subject: Gate of Thunder sound issue
Using 99beta5..

Running GoT USA, if you use the syscard3 there's a hi pitched sound that hangs after Bonk hits the GoT title and is heard untiil one starts the game. It plays thru the intro etc., b ...
  Topic: Suggestion: Sound settings per game
Prophet (Retrogames)

Replies: 1
Views: 4889

PostForum: General   Posted: Thu Jul 11, 2002 11:18 pm   Subject: Suggestion: Sound settings per game
It would great if sound volume levels could be adjusted for CD and PCE within ME GUI, and if they could be saved per game. For example, in Gates of Thunder the music is too quiet, so it'd be awesome t ...
  Topic: Mouse support for GUI? And how about user defined GUI keys?
Prophet (Retrogames)

Replies: 11
Views: 15733

PostForum: General   Posted: Wed Jul 10, 2002 11:43 pm   Subject: Mouse support for GUI? And how about user defined GUI keys?
Honestly, it doesn't work. On my panel PCE buttons I and II are mapped to "x" and "z" and they don't work as you say, it would be awesome if they did. The joystick (mapped to cardinals on numpad) does ...
  Topic: Mouse support for GUI? And how about user defined GUI keys?
Prophet (Retrogames)

Replies: 11
Views: 15733

PostForum: General   Posted: Wed Jul 10, 2002 3:15 pm   Subject: Mouse support for GUI? And how about user defined GUI keys?
You're assuming everyone's using a typical gamepad device. Many of us are not, but are using keyboard encoder based devices like the Hotrod. These devices don't work well with the current ME system, t ...
  Topic: What programing language are TG16/PCE game written in?
Prophet (Retrogames)

Replies: 4
Views: 9272

PostForum: General   Posted: Wed Jul 10, 2002 1:01 am   Subject: What programing language are TG16/PCE game written in?
I'd imagine ASM, since it's an 8bit Nec 6820 CPU, similar I THINK to a 6502? Back in the 8bit days just about every commercial game was hand coded in ASM to maximize speed. At 7.16Mhz the 6820 was no ...
  Topic: Mouse support for GUI? And how about user defined GUI keys?
Prophet (Retrogames)

Replies: 11
Views: 15733

PostForum: General   Posted: Wed Jul 10, 2002 12:47 am   Subject: Mouse support for GUI? And how about user defined GUI keys?
Yes, totally agree. ME definitely needs to be more user friendly when it comes to setting things up.

Also, David - I tried what you mentioned with the ESC key etc., and that's not what I had in mi ...
  Topic: Super Air Zonk... eegads! :(
Prophet (Retrogames)

Replies: 9
Views: 12775

PostForum: General   Posted: Sat Jul 06, 2002 5:16 pm   Subject: Super Air Zonk... eegads! :(
What were they THINKING when they made Super Air Zonk?! The hu-card Air Zonk was a great shooter, so you'd think a CD sequel would be amazing. But it's awful!

Graphically it's got that same wacky Z ...
  Topic: Mouse support for GUI? And how about user defined GUI keys?
Prophet (Retrogames)

Replies: 11
Views: 15733

PostForum: General   Posted: Sat Jul 06, 2002 11:14 am   Subject: Mouse support for GUI? And how about user defined GUI keys?
Great, thanks. I'll try that out in the config menu.

BTW, no key in the mail yet. Send send send!!! Smile
  Topic: Ninja action Kaze Kiri
Prophet (Retrogames)

Replies: 1
Views: 4770

PostForum: General   Posted: Fri Jul 05, 2002 4:40 pm   Subject: Ninja action Kaze Kiri
I agree, very fun game! Great sound effects and interesting control setup makes it feel different. Man, those enemy guys get TOUGH later on tho!
  Topic: Some missing res lines?
Prophet (Retrogames)

Replies: 2
Views: 5540

PostForum: Bug/Problem Reports   Posted: Fri Jul 05, 2002 4:37 pm   Subject: Some missing res lines?
Noticed a few lines are missing at the top of the display in Strider. Seems some games use more than the usual 224 rows?

Don't know how you'd handle this, on a per game basis or whatever, but it's ...
  Topic: Mouse support for GUI? And how about user defined GUI keys?
Prophet (Retrogames)

Replies: 11
Views: 15733

PostForum: General   Posted: Fri Jul 05, 2002 3:28 pm   Subject: Mouse support for GUI? And how about user defined GUI keys?
Any chance mouse control for the GUI can be added? Would be cool, unless it's already there and I missed it? I always run full screen, not under a window.

Also, how about user defined GUI control k ...
  Topic: Kaze Kiri & others (bugs)
Prophet (Retrogames)

Replies: 3
Views: 6193

PostForum: Bug/Problem Reports   Posted: Tue Jul 02, 2002 5:09 pm   Subject: Kaze Kiri & others (bugs)
Thanks!

Yes, using the real system card image fixes my sound problems as noted. I didn't realize the magic system emulation was incomplete.

I'm new to PCE CD games, so this is very cool. I own ...
  Topic: Kaze Kiri & others (bugs)
Prophet (Retrogames)

Replies: 3
Views: 6193

PostForum: Bug/Problem Reports   Posted: Tue Jul 02, 2002 12:25 pm   Subject: Kaze Kiri & others (bugs)
Finally realized this board was here... Smile

Here are some "bugs" I noticed on some CD games. Please confirm, or deny. It could in some cases just be that my discs are bad so...

I tried in ME 98 a ...
 
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