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finjo34 Visitor

Joined: 24 Aug 2008 Posts: 4
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Posted: Sun Aug 24, 2008 12:54 pm Post subject: Ginga Fukei Densetsu: Sapphire graphic glitch ! |
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I have the latest MagicEngine 1.13 and have the require bios (SYSCARD3.PCE), load the game normally (virtual drive) like I do with most other turbo cd game. Only this time, this Sapphire graphic is corrupted, total blocky garbage, I try everything, from adjusting the graphic option available to trying download a few other sites, all to no avail. Still blocky chunk of undeciprable graphic, what am I doing wrong ? I can load other cd games notmally without any graphic issue.
Anyone have this problem and able to work around it, please assist me. Thanks. |
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Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
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finjo34 Visitor

Joined: 24 Aug 2008 Posts: 4
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Posted: Sun Aug 24, 2008 4:17 pm Post subject: |
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Kaminari, thanks for bringing up an alternative emulator known as Ootake. But I try downgrading the MagicEngine to ver. 1.0 and guess what.. The graphic problem is gone, and damn, this game rocks. I thought I am gonna skip this game entirely and forget about it, boy... I am grateful that I didn't. To anyone who haven't try the game, I wholly recommend this shooter, it's so awesome, words can't describe how action packed and marvelous this little 30 MB zip download is !
My only question now is why the degraded version is able to run while the latest one couldn't. And Kaminari, is Ootake a good emulator for pc engine ? Also, does anyone else encounter this graphical glitch running Sapphire with the latest MagicEngine 1.13 or is it just me? And can someone provide me a link for the 1.12 version, the 1.0 one is way too outdated although Sapphore still manage to run it superbly and the graphic is stunning. Thanks. |
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Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
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finjo34 Visitor

Joined: 24 Aug 2008 Posts: 4
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Posted: Mon Aug 25, 2008 3:30 am Post subject: |
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Thanks again for the link. Hope the 1.12 has no issue with sapphire. |
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finjo34 Visitor

Joined: 24 Aug 2008 Posts: 4
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Posted: Mon Aug 25, 2008 3:55 am Post subject: |
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ME 1.12 has similar graphical glitches. Does ME has 1.10 version? Otherwise, I'll just stick with version 1.0. |
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segagamer Visitor

Joined: 25 Jan 2006 Posts: 12
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Posted: Wed Aug 26, 2009 2:18 am Post subject: |
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finjo34 wrote: | ME 1.12 has similar graphical glitches. Does ME has 1.10 version? Otherwise, I'll just stick with version 1.0. |
I tried both versions and both have graphical glitches. |
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Ichabod Visitor

Joined: 18 Aug 2009 Posts: 5
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Posted: Sun Aug 30, 2009 10:04 am Post subject: |
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I have exactly the same glitches. Burned with DaemonTools. |
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Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
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Integrater Visitor

Joined: 15 Apr 2011 Posts: 2
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Posted: Fri Apr 15, 2011 2:14 pm Post subject: |
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I know this is an old thread but after having the very same problem with the same game and searching google to find an answer I found this thread hoping to find a solution.
I ended up finding it on my own and would like to put it here.
Simply remove ALL your system card files (*.pce) from your magic engine directory and the game will play perfectly fine with no GFX problems at all.
At least this worked for me.
I hope this is useful to someone. _________________ <unreadable squiggle> |
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Kaminari Elder

Joined: 19 Apr 2002 Posts: 1432 Location: Paris, France
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Posted: Sat Apr 16, 2011 7:17 pm Post subject: |
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Interesting workaround.
However, the built-in Magic System has many issues compared to the real System Cards. Besides, I don't have the problems mentioned in this topic while using a System Card 3 ROM. The graphic bugs must come from some other factor. _________________ Kaminarimon HES Music Archive | Tokugawa Corporation | YouTube Channel |
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tirewse1 Visitor

Joined: 26 Apr 2011 Posts: 1
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Posted: Tue Apr 26, 2011 9:59 am Post subject: |
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good post |
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David Shadoff Regular

Joined: 10 May 2002 Posts: 83 Location: Toronto, Ontario, Canada
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Posted: Wed Apr 27, 2011 3:23 am Post subject: |
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I hate to be so blunt, because most people won't read past the first sentence and simply recoil, but you must be playing with a bad rip.
The original game was actually mastered differently than all other PC Engine games that I aware of - using "Track-At-Once" rather than "Disk-At-Once" mastering. This means that there are additional inter-track linkages which don't exist on other game disks, which cause a number of problems if you play with a rip done through conventional means. One such problem is a blast of noise roughly at the point where a music track might start/end (or loop), and another is graphical glitches.
I recall researching this issue (I believe it was with NightWolve) many years back, and this was one of the motivating factors for him writing his tools and tutorials; he also created a custom hand-edited version of the raw rip of this game due to this problem. |
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